In this one-hour, project-based course, you'll learn how to use Unity's User Interface (UI) Toolkit to create a simple, pop-up dialog box for your game. The project covers creating and setting up each UI component and writing a simple script that will show and hide the dialog box as needed. Additionally, you will implement a timer to automatically close a dialog box after a specified delay.
Throughout the guided project, you will be introduced to various Unity UI concepts, including Canvas, Panel, Text, Button, and basic C# code. This is the first part of a three-part series on creating a versatile and reusable dialog box for your game or other Unity applications. Part 2 will focus on using TextMesh Pro for enhanced visual effects, while Part 3 will involve creating a versatile dialog box structure that can be invoked in different ways and directly affect other GameObjects.
This course is a standalone guided project and serves as an optional but recommended foundation for the "Dialog Box" series. It is designed to provide a well-rounded understanding of the concepts presented herein. Note that this series makes use of the poly-castle Unity project created in "Create Keyboard Movement Mechanics with C# in Unity," complementing this guided project.
Overall, this course is ideal for learners looking to understand Unity's UI Toolkit for creating a simple dialog box, coding structure to handle user-clicks, and manipulation of object properties using interfaces in C#.
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