In this one-hour, project-based course, you'll learn how to hide and reveal secret rooms in your game by setting up scenes, writing C# scripts, and configuring GameObjects. Adding secrets to your game makes players want to explore the game-world more. When found, secret rooms are a reward unto themselves but throw in a treasure chest, too, hmm?
This guided project introduces you to Unity concepts such as Scenes, Materials and Prefabs, Colliders and Triggers, UI Toolkit, Animation, and coding techniques for scene management and trigger events. It complements the Create Keyboard Movement Mechanics with C# in Unity and Create Power-Ups and Obstacles with C# in Unity courses, although they are not prerequisites.
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