In this one-hour, project-based course, you'll learn how to install and configure the new Input System in Unity. Unlike the old system, the new Input System allows developers to create bindings that map actions to input devices, eliminating the need to manage specific input devices or physical buttons pressed by players.
Throughout the guided project, you'll become familiar with Unity's New Input System and understand the concept of callbacks. Additionally, you'll learn how to get and process keyboard inputs using the New Input System, empowering you to create device-agnostic player movement through control schemes and action maps. The course will introduce you to the New Input System, Rigidbody, and C# coding techniques such as event-handling.
This course makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity, complementing the guided project and recommended for a more well-rounded understanding of the concepts presented herein. No prior knowledge of the Input Manager is required, and the course is designed to help learners in the North America region make the most of the new Input System.
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