Programming, especially in game development, can become complex as projects expand. This one-hour project-based course delves into the Interface Segregation Principle (ISP) of "SOLID" programming, specifically tailored for Unity. Through practical examples, participants will grasp the significance of breaking monolithic interfaces into functional parts. The course covers:
This course forms part four of a comprehensive series on SOLID Programming principles, with each guided project functioning independently. However, completing all five projects in the recommended order offers a holistic understanding of sound coding practices. As participants engage with a hands-on project, they will transform typical game-development code into ISP-compliant structures, enhancing their ability to manage complexity and facilitate future code expansion.
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