Course

Unity and C# basics

Meta

This course, "Unity and C# Basics," is designed to equip students with the essential skills and knowledge required for a career in AR development within the entertainment industry. Through a series of comprehensive modules, students will delve into the foundational concepts of Unity and C#, gaining hands-on experience in creating AR-based games for mobile apps. The course covers a wide range of topics, including installing and using the Unity Editor, object-oriented programming in C#, asset management, 3D content creation, and game optimization. Additionally, students will learn about version control, portfolio creation, and career preparation, ensuring they are well-prepared for the demands of the industry.

Throughout the course, students will explore the practical applications of AR in gaming and entertainment, gaining a deep understanding of real-time creation and the role of Unity in AR development. The curriculum also emphasizes the importance of time management, project documentation, and the key attributes sought by employers in AR development. Students will be guided through the process of asset creation, player controls, and C# basics, enabling them to build a strong foundation for creating immersive AR experiences. The course encourages hands-on learning, with numerous practical exercises and quizzes to reinforce key concepts and techniques.

By the conclusion of the course, students will have the skills to develop and optimize AR-based games, leveraging Unity and C# to create engaging and interactive experiences. With a focus on practical application and industry-relevant skills, "Unity and C# Basics" is an essential stepping stone for individuals aspiring to pursue a career in AR development within the entertainment sector.

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Unity and C# basics
Course Modules

This course comprises modules that cover essential topics such as Unity introduction, asset creation, C# basics, and basic gameplay. Through these modules, students will gain hands-on experience and practical skills necessary for a successful career in AR development within the entertainment industry.

Introduction to Unity

This module provides an in-depth introduction to Unity, exploring its use cases in mobile-app-based AR for gaming and entertainment. Students will learn about the Unity Hub, project management, and essential features of the Unity Editor. They will also gain valuable insights into technical interviews and career preparation, ensuring they are well-equipped for success in the industry.

Asset creation and player controls

In this module, students will delve into asset creation and player controls in Unity. They will learn to import assets, create scripts for player control, and customize the game interface. Practical exercises and quizzes will reinforce their understanding, ensuring they can personalize the game and gain a comprehensive understanding of asset creation and player control.

C# basics in Unity

This module focuses on C# basics in Unity, providing a comprehensive overview of code syntax, behavior components, loops, classes, and more. Students will engage in hands-on activities to apply their knowledge, experimenting with transformations, coroutines, and coding conventions. By the end of the module, students will have a strong foundation in C# programming concepts, preparing them for more advanced applications in game development.

C# and basic gameplay

In this final module, students will explore basic gameplay concepts, including player positioning, projectile launching, spawn management, and collision detection. Through practical exercises, students will enhance their understanding of gameplay mechanics and gain the skills to create an augmented reality (AR) game using Unity. The module emphasizes hands-on learning, allowing students to apply their knowledge in a practical context.

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