Art for Games is a comprehensive specialization offering essential knowledge in 2D and 3D game art production, concept art creation, and current-gen game art workflow. The courses cover various tools, including Maya, Unity, Photoshop, Sketchup, ZBrush, Marmoset Toolbag, and Substance Painter.
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Get Started / More InfoCovering pixel art, low poly art, 3D prop production, and concept art, this specialization provides a comprehensive understanding of essential game art techniques and workflows.
This course focuses on pixel art for video games, covering artistic principles like shape language, color theory, and composition. It offers a step-by-step workflow for creating assets for game development in Unity. As an art novice or a game designer, this course will provide valuable insights into the world of game art and practical skills for creating game art assets.
The Low Poly Art for Video Games course provides tools and knowledge for creating 3D art in the Unity game engine. It covers shape language, color theory, and composition, offering a step-by-step workflow for creating game assets. This course is beneficial for art novices, game designers, and visual designers interested in game development.
The Current Gen 3D Game Prop Production module focuses on creating accurate block-in, mid-poly meshes, high-poly models, and game-ready low-poly meshes for real-time environments. Students will learn to texture and render models to achieve a photorealistic appearance, gaining essential skills for 3D game art production.
Concept Art for Video Games delves deeply into composition and digital painting techniques to create fully finished environment concepts. This course is designed to elevate art skills and prepare students to present professional-quality environment concepts.
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