Programming Methodology is a foundational course at Stanford, focusing on the engineering of computer applications. Key aspects include:
This course primarily teaches the Java programming language while emphasizing good software engineering principles. It is tailored to attract a wide audience, including:
Interestingly, most graduates from this course pursue majors outside the School of Engineering, demonstrating its broad appeal.
In this module, students are introduced to the course structure and objectives. Essential topics include:
This module sets the foundation for effective learning in programming methodology.
This module focuses on Karel, a robot used to teach programming concepts. Key topics include:
By the end of this module, students will understand the foundational elements of programming.
This module explores the relationship between Karel and the Java programming language. Students will learn about:
Students will grasp how to implement these concepts effectively within their Java programs.
This module delves into the history of computing, highlighting essential topics such as:
Students will appreciate the evolution and foundation of computing as they begin their programming journey.
Focusing on variables, this module covers:
Students will become proficient in using variables effectively in their programming endeavors.
This module emphasizes mathematical operations and control flow using operators. Key topics include:
Students will learn to apply these concepts effectively in their coding practices.
This module presents the "Loop and a Half" problem, illustrating the significance of loops in programming. Key aspects include:
Students will gain valuable insights into effective looping constructs and method utilization.
This module addresses the concept of information hiding in programming. Key points include:
Students will explore how to manage data visibility and enhance software design.
This module covers the essential topic of strings in Java. Key elements include:
Students will learn to effectively utilize strings and create their own classes.
This module emphasizes the importance of private variables in programming. Key topics include:
Students will appreciate how encapsulation contributes to robust software design.
This module introduces students to the GImage class and its applications. Topics covered include:
Students will gain hands-on experience with graphical programming in Java.
This module discusses enumeration in programming, highlighting:
Students will understand how enumeration enhances data handling in Java.
This module focuses on string processing, covering:
Students will learn to process string data effectively within their Java programs.
This module provides an overview of memory management in programming, covering:
Students will gain insights into efficient memory usage in Java.
This module recaps pointers, explaining:
Students will develop a comprehensive understanding of pointers and file handling in Java.
This module focuses on multi-dimensional arrays, covering:
Students will explore complex data structures in Java programming.
This module wraps up the study of multi-dimensional arrays, discussing:
Students will enhance their debugging skills and understanding of data structures.
This module introduces the concept of interfaces in programming. Key discussions include:
Students will learn how interfaces enhance code organization and functionality.
This module focuses on GUI development in Java. Key topics include:
Students will gain practical experience in GUI programming.
This module reviews interactors and listeners in Java. Key elements include:
Students will solidify their understanding of events and user interactions in Java applications.
This module provides an overview of the NameSurfer assignment. Key topics include:
Students will apply their knowledge to develop interactive applications.
This module introduces searching, sorting, and algorithmic efficiency. Key discussions include:
Students will learn to evaluate algorithm performance and apply efficient coding practices.
This module discusses principles of good software engineering for data management. Key topics include:
Students will learn to design efficient software solutions for managing data.
This module defines a social network for programming applications. Key discussions include:
Students will learn to create applications that simulate social networks and manage concurrent processes.
This module introduces standard Java libraries. Key topics include:
Students will explore the breadth of libraries available for Java programming.
This module discusses life after completing Programming Methodology. Key discussions include:
Students will gain insights into their academic and career paths following this course.
This module highlights the Graphics Contest Winners. Key elements include:
Students will consolidate their knowledge and prepare for assessments through this engaging conclusion.