In this two-hour, project-based course, you'll delve into the world of game development with C# in Unity. You'll master the art of character movement, including walking, jumping, sneaking, and running, all controlled by keyboard inputs. With hands-on guidance, you'll set up objects with Rigidbody and Collider components to implement player movement mechanics effectively. You'll also discover the intricacies of detecting and processing keystrokes using Input.GetKey() to ensure seamless gameplay.
Moreover, you'll learn to create a simple follow-camera system that dynamically tracks the character's movements within the game environment. This includes configuring the camera to zoom in and out, enhancing the overall player experience. By the end of this course, you'll have the skills to bring your game characters to life with responsive keyboard controls and a dynamic camera system, making your gaming experience more immersive and enjoyable.
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